using UnityEngine;
namespace RootMotion
{
    /// 
    /// Auto-instantiated singleton base class.
    /// 
    public abstract class LazySingleton : MonoBehaviour where T : LazySingleton
    {
        private static T sInstance = null;
        public static bool hasInstance
        {
            get
            {
                return sInstance != null;
            }
        }
        public static T instance
        {
            get
            {
                if (sInstance == null)
                {
                    string name = typeof(T).ToString();
                    sInstance = new GameObject(name).AddComponent();
                }
                return sInstance;
            }
        }
        protected virtual void Awake()
        {
            sInstance = (T)this;
        }
    }
}