using UnityEngine;
using System.Reflection;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Autohand {
    public class AutoLineAttribute : PropertyAttribute {
        public int count;
        public int depth;
        public string tooltip;
        public string toggleBool;
        public System.Type type;
        /// 
        /// Add a header above a field
        /// 
        /// A title for the header label
        /// the number of child elements under this header
        /// the depth of this header element in the inspector foldout
        public AutoLineAttribute(int count = default, int depth = default) {
            this.count = count;
            this.depth = depth;
        }
        /// 
        /// Add a header above a field with a tooltip
        /// 
        /// A title for the header label
        /// A note or instruction shown when hovering over the header
        /// the number of child elements under this header
        /// the depth of this header element in the inspector foldout
        public AutoLineAttribute(string tooltip, string toggleName, System.Type classType, int count = default, int depth = default) {
            this.count = count;
            this.depth = depth;
            this.tooltip = tooltip;
        }
    }
#if UNITY_EDITOR
    [CustomPropertyDrawer(typeof(AutoLineAttribute))]
    public class AutoLineDrawer : PropertyDrawer {
        const float padding = 2f;
        const float margin = -20f;
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
            // draw header background and label
            var headerRect = new Rect(position.x + margin, position.y+ 4, (position.width - margin) + (padding * 2), position.height);
            EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
            EditorGUILayout.Space();
        }
    }
#endif
}