using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
	
	/// 
	/// Contols animation for a simple Mecanim character
	/// 
	public class CharacterAnimationSimple: CharacterAnimationBase {
        public CharacterThirdPerson characterController;
        public float pivotOffset; // Offset of the rotating pivot point from the root
        public AnimationCurve moveSpeed; // The moving speed relative to input forward
		private Animator animator;
		
		protected override void Start() {
			base.Start();
			animator = GetComponentInChildren();
		}
		
		public override Vector3 GetPivotPoint() {
			if (pivotOffset == 0) return transform.position;
			return transform.position + transform.forward * pivotOffset;
		}
		
		// Update the Animator with the current state of the character controller
		void Update() {
			float speed = moveSpeed.Evaluate(characterController.animState.moveDirection.z);
			// Locomotion
			animator.SetFloat("Speed", speed);
			// Movement
			characterController.Move(characterController.transform.forward * Time.deltaTime * speed, Quaternion.identity);
		}
	}
}