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			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Autohand{
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    /// <summary>
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    /// THIS SCRIPT CAN BE ATTACHED TO A COLLIDER OBJECT TO REFERENCE A GRABBABLE BODY
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    /// </summary>
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    [DefaultExecutionOrder(1)]
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    public class GrabbableChild : MonoBehaviour{
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        public Grabbable grabParent;
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        private void Start() {
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            grabParent.SetGrabbableChild(this);
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            if(gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(gameObject.layer) == "")
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                gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
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            var colliders = GetComponents<Collider>();
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            foreach(Collider col in colliders) {
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                if(col.isTrigger)
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                    continue;
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                if(!grabParent.grabColliders.Contains(col)) {
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                    grabParent.grabColliders.Add(col);
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                }
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                if(col.gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(col.gameObject.layer) == "")
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                    col.gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
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            }
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        }
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    }
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}
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