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			419 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			419 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System;
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using System.Reflection;
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namespace RootMotion.FinalIK
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{
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    /*
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	 * Custom inspector for RotationLimitPolygonal
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	 * */
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    [CustomEditor(typeof(RotationLimitPolygonal))]
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    [CanEditMultipleObjects]
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    public class RotationLimitPolygonalInspector : RotationLimitInspector
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    {
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        /*
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		 * Used for quick symmetric editing in the scene
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		 * */
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        public enum Symmetry
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        {
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            Off,
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            X,
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            Y,
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            Z
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        }
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        private RotationLimitPolygonal script { get { return target as RotationLimitPolygonal; } }
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        private RotationLimitPolygonal clone;
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        private int selectedPoint = -1, deletePoint = -1, addPoint = -1;
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        private float degrees = 90;
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        private Symmetry symmetry;
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        #region Inspector
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        public void OnEnable()
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        {
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            // If initialized, set up the default polygon
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            if (script.points == null || (script.points != null && script.points.Length < 3))
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            {
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                script.ResetToDefault();
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                EditorUtility.SetDirty(script);
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            }
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        }
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        public override void OnInspectorGUI()
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        {
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            GUI.changed = false;
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            // Clamping values
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            script.twistLimit = Mathf.Clamp(script.twistLimit, 0, 180);
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            script.smoothIterations = Mathf.Clamp(script.smoothIterations, 0, 3);
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            DrawDefaultInspector();
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            if (GUI.changed) EditorUtility.SetDirty(script);
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        }
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        #endregion Inspector
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        #region Scene
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        public void OnSceneGUI()
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        {
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            GUI.changed = false;
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            // Set defaultLocalRotation so that the initial local rotation will be the zero point for the rotation limit
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            if (!Application.isPlaying && !script.defaultLocalRotationOverride) script.defaultLocalRotation = script.transform.localRotation;
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            if (script.axis == Vector3.zero) return;
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            // Quick Editing Tools
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            Handles.BeginGUI();
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            GUILayout.BeginArea(new Rect(10, 10, 550, 140), "Rotation Limit Polygonal", "Window");
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            // Cloning values from another RotationLimitPolygonal
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            EditorGUILayout.BeginHorizontal();
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            if (Inspector.Button("Clone From", "Make this rotation limit identical to another", script, GUILayout.Width(220))) CloneLimit();
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            clone = (RotationLimitPolygonal)EditorGUILayout.ObjectField("", clone, typeof(RotationLimitPolygonal), true);
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            EditorGUILayout.EndHorizontal();
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            // Symmetry
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            symmetry = (Symmetry)EditorGUILayout.EnumPopup("Symmetry", symmetry, GUILayout.Width(220));
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            // Flipping
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            EditorGUILayout.BeginHorizontal();
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            if (Inspector.Button("Flip X", "Flip points along local X axis", script, GUILayout.Width(100))) FlipLimit(0);
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            if (Inspector.Button("Flip Y", "Flip points along local Y axis", script, GUILayout.Width(100))) FlipLimit(1);
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            if (Inspector.Button("Flip Z", "Flip points along local Z axis", script, GUILayout.Width(100))) FlipLimit(2);
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            GUILayout.Label("Flip everything along axis");
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            EditorGUILayout.EndHorizontal();
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            // Rotating
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            EditorGUILayout.BeginHorizontal();
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            if (Inspector.Button("Rotate X", "Rotate points along X axis by Degrees", script, GUILayout.Width(100))) RotatePoints(degrees, Vector3.right);
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            if (Inspector.Button("Rotate Y", "Rotate points along Y axis by Degrees", script, GUILayout.Width(100))) RotatePoints(degrees, Vector3.up);
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            if (Inspector.Button("Rotate Z", "Rotate points along Z axis by Degrees", script, GUILayout.Width(100))) RotatePoints(degrees, Vector3.forward);
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            degrees = EditorGUILayout.FloatField("Degrees", degrees, GUILayout.Width(200));
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            EditorGUILayout.EndHorizontal();
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            // Smooth/Optimize
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            EditorGUILayout.BeginHorizontal();
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            if (Inspector.Button("Smooth", "Double the points", script)) Smooth();
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            if (Inspector.Button("Optimize", "Delete every second point", script)) Optimize();
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            EditorGUILayout.EndHorizontal();
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            GUILayout.EndArea();
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            Handles.EndGUI();
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            // Rebuild reach cones
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            script.BuildReachCones();
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            // Draw a white transparent sphere
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            DrawRotationSphere(script.transform.position);
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            // Draw Axis
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            DrawArrow(script.transform.position, Direction(script.axis), colorDefault, "Axis", 0.02f);
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            // Display limit points
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            for (int i = 0; i < script.points.Length; i++)
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            {
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                Color color = GetColor(i); // Paint the point in green or red if it belongs to an invalid reach cone
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                Handles.color = color;
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                GUI.color = color;
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                // Line from the center to the point and the label
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                Handles.DrawLine(script.transform.position, script.transform.position + Direction(script.points[i].point));
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                Handles.Label(script.transform.position + Direction(script.points[i].point + new Vector3(-0.02f, 0, 0)), " " + i.ToString());
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                // Selecting points
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                Handles.color = colorHandles;
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                if (Inspector.DotButton(script.transform.position + Direction(script.points[i].point), script.transform.rotation, 0.02f, 0.02f))
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                {
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                    selectedPoint = i;
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                }
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                Handles.color = Color.white;
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                GUI.color = Color.white;
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                // Limit point GUI
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                if (i == selectedPoint)
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                {
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                    Handles.BeginGUI();
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                    //GUILayout.BeginArea(new Rect(Screen.width - 240, Screen.height - 180, 230, 130), "Limit Point " + i.ToString(), "Window");
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                    GUILayout.BeginArea(new Rect(10, 160, 230, 130), "Limit Point " + i.ToString(), "Window");
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                    if (Inspector.Button("Delete", "Delete this point", script))
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                    {
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                        if (script.points.Length > 3)
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                        {
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                            // Using the deletePoint index here because we dont want to delete points from the array that we are iterating
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                            deletePoint = i;
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                        }
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                        else if (!Warning.logged) script.LogWarning("Polygonal Rotation Limit should have at least 3 limit points");
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                    }
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                    if (Inspector.Button("Add Point", "Add a new point next to this one", script))
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                    {
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                        addPoint = i;
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                    }
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                    // Store point for undo
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                    Vector3 oldPoint = script.points[i].point;
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                    // Manual input for the point position
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                    Inspector.AddVector3(ref script.points[i].point, "Point", script, GUILayout.Width(210));
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                    EditorGUILayout.Space();
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                    // Tangent weight
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                    Inspector.AddFloat(ref script.points[i].tangentWeight, "Tangent Weight", "Weight of this point's tangent. Used in smoothing.", script, -Mathf.Infinity, Mathf.Infinity, GUILayout.Width(150));
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                    GUILayout.EndArea();
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                    Handles.EndGUI();
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                    // Moving Points
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                    Vector3 pointWorld = Handles.PositionHandle(script.transform.position + Direction(script.points[i].point), Quaternion.identity);
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                    Vector3 newPoint = InverseDirection(pointWorld - script.transform.position);
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                    if (newPoint != script.points[i].point)
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                    {
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                        if (!Application.isPlaying) Undo.RecordObject(script, "Move Limit Point");
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                        script.points[i].point = newPoint;
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                    }
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                    // Symmetry
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                    if (symmetry != Symmetry.Off && script.points.Length > 3 && oldPoint != script.points[i].point)
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                    {
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                        RotationLimitPolygonal.LimitPoint symmetryPoint = GetClosestPoint(Symmetrize(oldPoint, symmetry));
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                        if (symmetryPoint != script.points[i])
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                        {
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                            symmetryPoint.point = Symmetrize(script.points[i].point, symmetry);
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                        }
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                    }
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                }
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                // Normalize the point
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                script.points[i].point = script.points[i].point.normalized;
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            }
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            // Display smoothed polygon
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            for (int i = 0; i < script.P.Length; i++)
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            {
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                Color color = GetColor(i);
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                // Smoothed triangles are transparent
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                Handles.color = new Color(color.r, color.g, color.b, 0.25f);
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                Handles.DrawLine(script.transform.position, script.transform.position + Direction(script.P[i]));
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                Handles.color = color;
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                if (i < script.P.Length - 1) Handles.DrawLine(script.transform.position + Direction(script.P[i]), script.transform.position + Direction(script.P[i + 1]));
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                else Handles.DrawLine(script.transform.position + Direction(script.P[i]), script.transform.position + Direction(script.P[0]));
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                Handles.color = Color.white;
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            }
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            // Deleting points
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            if (deletePoint != -1)
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            {
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                DeletePoint(deletePoint);
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                selectedPoint = -1;
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                deletePoint = -1;
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            }
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            // Adding points
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            if (addPoint != -1)
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            {
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                AddPoint(addPoint);
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                addPoint = -1;
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            }
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            if (GUI.changed) EditorUtility.SetDirty(script);
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        }
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        private Color GetColor(int i)
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        {
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            // Paint the polygon in red if the reach cone is invalid
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            return script.reachCones[i].isValid ? colorDefault : colorInvalid;
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        }
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        /*
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		 * Doubles the number of Limit Points
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		 * */
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        private void Smooth()
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        {
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            int length = script.points.Length;
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            for (int i = 0; i < length; i++)
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            {
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                AddPoint(i + i);
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            }
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        }
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        /*
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		 * Reduces the number of Limit Points
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		 * */
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        private void Optimize()
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        {
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            for (int i = 1; i < script.points.Length; i++)
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            {
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                if (script.points.Length > 3) DeletePoint(i);
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            }
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        }
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        /*
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		 * Flips the rotation limit along the axis
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		 * */
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        private void FlipLimit(int axis)
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        {
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            script.axis[axis] = -script.axis[axis];
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            foreach (RotationLimitPolygonal.LimitPoint limitPoint in script.points) limitPoint.point[axis] = -limitPoint.point[axis];
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            Array.Reverse(script.points);
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            script.BuildReachCones();
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        }
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        private void RotatePoints(float degrees, Vector3 axis)
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        {
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            foreach (RotationLimitPolygonal.LimitPoint limitPoint in script.points) limitPoint.point = Quaternion.AngleAxis(degrees, axis) * limitPoint.point;
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            script.BuildReachCones();
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        }
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        /*
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		 * Converting directions from local space to world space
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		 * */
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        private Vector3 Direction(Vector3 v)
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        {
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            if (script.transform.parent == null) return script.defaultLocalRotation * v;
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            return script.transform.parent.rotation * (script.defaultLocalRotation * v);
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        }
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        /*
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		 * Inverse of Direction(Vector3 v)
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		 * */
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        private Vector3 InverseDirection(Vector3 v)
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        {
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            if (script.transform.parent == null) return Quaternion.Inverse(script.defaultLocalRotation) * v;
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            return Quaternion.Inverse(script.defaultLocalRotation) * Quaternion.Inverse(script.transform.parent.rotation) * v;
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        }
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        /*
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		 * Removing Limit Points
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		 * */
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        private void DeletePoint(int p)
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        {
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            RotationLimitPolygonal.LimitPoint[] newPoints = new RotationLimitPolygonal.LimitPoint[0];
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            for (int i = 0; i < script.points.Length; i++)
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            {
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                if (i != p)
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                {
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                    Array.Resize(ref newPoints, newPoints.Length + 1);
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                    newPoints[newPoints.Length - 1] = script.points[i];
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                }
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            }
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            script.points = newPoints;
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            script.BuildReachCones();
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        }
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        /*
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		 * Creating new Limit Points
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		 * */
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        private void AddPoint(int p)
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        {
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            RotationLimitPolygonal.LimitPoint[] newPoints = new RotationLimitPolygonal.LimitPoint[script.points.Length + 1];
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            for (int i = 0; i < p + 1; i++) newPoints[i] = script.points[i];
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            newPoints[p + 1] = new RotationLimitPolygonal.LimitPoint();
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            Vector3 nextPoint = Vector3.forward;
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            if (p < script.points.Length - 1) nextPoint = script.points[p + 1].point;
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            else nextPoint = script.points[0].point;
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            newPoints[p + 1].point = Vector3.Lerp(script.points[p].point, nextPoint, 0.5f);
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            for (int i = p + 2; i < newPoints.Length; i++) newPoints[i] = script.points[i - 1];
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            script.points = newPoints;
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            script.BuildReachCones();
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        }
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        /*
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		 * Clone properties from another RotationLimitPolygonal
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		 * */
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        private void CloneLimit()
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        {
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            if (clone == null) return;
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            if (clone == script)
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            {
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                script.LogWarning("Can't clone from self.");
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                return;
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            }
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            script.axis = clone.axis;
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            script.twistLimit = clone.twistLimit;
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            script.smoothIterations = clone.smoothIterations;
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            script.points = new RotationLimitPolygonal.LimitPoint[clone.points.Length];
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            for (int i = 0; i < script.points.Length; i++)
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            {
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                script.points[i] = (RotationLimitPolygonal.LimitPoint)CloneObject(clone.points[i]);
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            }
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            script.BuildReachCones();
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        }
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        private static object CloneObject(object o)
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        {
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            Type t = o.GetType();
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            object clone = Activator.CreateInstance(t);
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            foreach (FieldInfo fi in t.GetFields())
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            {
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                fi.SetValue(clone, fi.GetValue(o));
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            }
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            return clone;
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        }
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        /*
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		 * Flipping vectors for symmetry
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		 * */
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        private static Vector3 Symmetrize(Vector3 v, Symmetry symmetry)
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        {
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            switch (symmetry)
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            {
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                case Symmetry.X: return new Vector3(-v.x, v.y, v.z);
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                case Symmetry.Y: return new Vector3(v.x, -v.y, v.z);
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                case Symmetry.Z: return new Vector3(v.x, v.y, -v.z);
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                default: return v;
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            }
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        }
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        /*
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		 * Returns closest point to a position. Used for symmetric editing
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		 * */
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        private RotationLimitPolygonal.LimitPoint GetClosestPoint(Vector3 v)
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        {
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            float closestDistace = Mathf.Infinity;
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            RotationLimitPolygonal.LimitPoint closestPoint = null;
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            foreach (RotationLimitPolygonal.LimitPoint limitPoint in script.points)
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            {
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                if (limitPoint.point == v) return limitPoint;
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                float d = Vector3.Distance(limitPoint.point, v);
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                if (d < closestDistace)
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                {
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                    closestPoint = limitPoint;
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                    closestDistace = d;
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                }
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            }
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            return closestPoint;
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        }
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        #endregion Scene
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    }
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} |