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			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand {
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    public class PlacePointAnimations : InteractionAnimations {
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        [Header("Place Point")]
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        public PlacePoint placePoint;
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        protected override void OnEnable() {
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            base.OnEnable();
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            if(placePoint == null)
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                placePoint = GetComponent<PlacePoint>();
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            if(placePoint == null)
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                placePoint = GetComponentInParent<PlacePoint>();
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            placePoint.OnHighlight.AddListener(StartHighlight);
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            placePoint.OnStopHighlight.AddListener(StopHighlight);
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            placePoint.OnPlace.AddListener(OnPlace);
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            placePoint.OnRemove.AddListener(OnRemove);
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        }
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        protected override void OnDisable() {
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            base.OnDisable();
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            placePoint.OnHighlight.RemoveListener(StartHighlight);
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            placePoint.OnStopHighlight.RemoveListener(StopHighlight);
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            placePoint.OnPlace.RemoveListener(OnPlace);
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            placePoint.OnRemove.RemoveListener(OnRemove);
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        }
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        protected override void LateUpdate() {
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            if(!placePoint.enabled)
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                return;
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            base.LateUpdate();
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        }
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        void StartHighlight(PlacePoint placePoint, Grabbable grabbable) {
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            Highlight();
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        }
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        void StopHighlight(PlacePoint placePoint, Grabbable grabbable) {
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            Unhighlight();
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        }
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        void OnPlace(PlacePoint placePoint, Grabbable grabbable) {
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            Activate();
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        }
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        void OnRemove(PlacePoint placePoint, Grabbable grabbable) {
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            Deactivate();
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        }
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    }
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}
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