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			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Reflection;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Autohand {
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    public class AutoLineAttribute : PropertyAttribute {
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        public int count;
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        public int depth;
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        public string tooltip;
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        public string toggleBool;
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        public System.Type type;
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        /// <summary>
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        /// Add a header above a field
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        /// </summary>
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        /// <param name="label">A title for the header label</param>
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        /// <param name="count">the number of child elements under this header</param>
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        /// <param name="depth">the depth of this header element in the inspector foldout</param>
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        public AutoLineAttribute(int count = default, int depth = default) {
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            this.count = count;
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            this.depth = depth;
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        }
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        /// <summary>
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        /// Add a header above a field with a tooltip
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        /// </summary>
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        /// <param name="label">A title for the header label</param>
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        /// <param name="tooltip">A note or instruction shown when hovering over the header</param>
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        /// <param name="count">the number of child elements under this header</param>
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        /// <param name="depth">the depth of this header element in the inspector foldout</param>
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        public AutoLineAttribute(string tooltip, string toggleName, System.Type classType, int count = default, int depth = default) {
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            this.count = count;
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            this.depth = depth;
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            this.tooltip = tooltip;
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        }
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    }
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#if UNITY_EDITOR
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    [CustomPropertyDrawer(typeof(AutoLineAttribute))]
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    public class AutoLineDrawer : PropertyDrawer {
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        const float padding = 2f;
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        const float margin = -20f;
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        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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            // draw header background and label
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            var headerRect = new Rect(position.x + margin, position.y+ 4, (position.width - margin) + (padding * 2), position.height);
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            EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
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            EditorGUILayout.Space();
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        }
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    }
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#endif
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} |