You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
 | 
						|
using System.Reflection;
 | 
						|
#if UNITY_EDITOR
 | 
						|
using UnityEditor;
 | 
						|
#endif
 | 
						|
 | 
						|
namespace Autohand
 | 
						|
{
 | 
						|
    public class AutoToggleHeaderAttribute : PropertyAttribute
 | 
						|
    {
 | 
						|
        public int count;
 | 
						|
        public int depth;
 | 
						|
 | 
						|
        public string label;
 | 
						|
        public string tooltip;
 | 
						|
        public string toggleBool;
 | 
						|
 | 
						|
        public System.Type type;
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Add a header above a field
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="label">A title for the header label</param>
 | 
						|
        /// <param name="count">the number of child elements under this header</param>
 | 
						|
        /// <param name="depth">the depth of this header element in the inspector foldout</param>
 | 
						|
        public AutoToggleHeaderAttribute(string label, int count = default, int depth = default)
 | 
						|
        {
 | 
						|
            this.count = count;
 | 
						|
            this.depth = depth;
 | 
						|
            this.label = label;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Add a header above a field with a tooltip
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="label">A title for the header label</param>
 | 
						|
        /// <param name="tooltip">A note or instruction shown when hovering over the header</param>
 | 
						|
        /// <param name="count">the number of child elements under this header</param>
 | 
						|
        /// <param name="depth">the depth of this header element in the inspector foldout</param>
 | 
						|
        public AutoToggleHeaderAttribute(string label, string tooltip, string toggleName, System.Type classType, int count = default, int depth = default)
 | 
						|
        {
 | 
						|
            this.count = count;
 | 
						|
            this.depth = depth;
 | 
						|
            this.label = label;
 | 
						|
            this.tooltip = tooltip;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#if UNITY_EDITOR
 | 
						|
    [CustomPropertyDrawer(typeof(AutoToggleHeaderAttribute))]
 | 
						|
    public class AutoToggleHeaderDrawer : PropertyDrawer
 | 
						|
    {
 | 
						|
        const float padding = 2f;
 | 
						|
        const float margin = -20f;
 | 
						|
 | 
						|
        static Font _labelFont = null;
 | 
						|
        static Font labelFont
 | 
						|
        {
 | 
						|
            get {
 | 
						|
                if(_labelFont == null)
 | 
						|
                    _labelFont = Resources.Load<Font>("Righteous-Regular");
 | 
						|
                return _labelFont;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 | 
						|
        {
 | 
						|
 | 
						|
            EditorGUILayout.Space();
 | 
						|
            position.y += 14f;
 | 
						|
            position.yMax += position.height/1.8f;
 | 
						|
 | 
						|
            var attr = (attribute as AutoToggleHeaderAttribute);
 | 
						|
 | 
						|
            var newRect = position;
 | 
						|
            newRect.position = new Vector2(newRect.x+newRect.width-18, newRect.y);
 | 
						|
            
 | 
						|
 | 
						|
            // draw header background and label
 | 
						|
            var headerRect = new Rect(position.x + margin, position.y, (position.width - margin) + (padding * 2), position.height);
 | 
						|
            EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
 | 
						|
 | 
						|
 | 
						|
            var oldColor1 = GUI.color;
 | 
						|
            if (!property.boolValue)
 | 
						|
            {
 | 
						|
                var newColor = new Color(0.65f, 0.65f, 0.65f, 1f);
 | 
						|
                newColor.a = 1;
 | 
						|
                GUI.contentColor = newColor;
 | 
						|
            }
 | 
						|
 | 
						|
            var labelStyle = Constants.LabelStyle;
 | 
						|
            labelStyle.font = labelFont;
 | 
						|
 | 
						|
 | 
						|
            EditorGUI.LabelField(headerRect, new GUIContent(" " + attr.label, attr.tooltip), labelStyle);
 | 
						|
 | 
						|
            GUI.contentColor = oldColor1;
 | 
						|
 | 
						|
            var oldColor = GUI.color;
 | 
						|
            GUI.color = property.boolValue ? new Color(0.7f, 1f, 0.7f) : new Color(1f, 0.7f, 0.7f);
 | 
						|
 | 
						|
            property.boolValue = EditorGUI.Toggle(newRect, property.boolValue);
 | 
						|
 | 
						|
            GUI.color = oldColor;
 | 
						|
 | 
						|
            EditorGUILayout.Space();
 | 
						|
            EditorGUILayout.Space();
 | 
						|
            EditorGUILayout.Space();
 | 
						|
            position.y += 2f;
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
 | 
						|
#endif
 | 
						|
} |