You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
 | 
						|
using UnityEngine.Events;
 | 
						|
 | 
						|
namespace Autohand{
 | 
						|
    [RequireComponent(typeof(HingeJoint))]
 | 
						|
    public class PhysicsGadgetHingeAngleReader : MonoBehaviour{
 | 
						|
        public bool invertValue = false;
 | 
						|
        [Tooltip("For objects slightly off center. " +
 | 
						|
            "\nThe minimum abs value required to return a value nonzero value\n " +
 | 
						|
            "- if playRange is 0.1, you have to move the gadget 10% to get a result")]
 | 
						|
        public float playRange = 0.05f; 
 | 
						|
        HingeJoint joint;
 | 
						|
        protected float value = 0;
 | 
						|
        Quaternion startRot;
 | 
						|
        Quaternion deltaParentRotation;
 | 
						|
 | 
						|
        protected virtual void Start(){
 | 
						|
            joint = GetComponent<HingeJoint>(); 
 | 
						|
            startRot = transform.localRotation;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>Returns a -1 to 1 value representing the hinges angle from min-max</summary>
 | 
						|
        public float GetValue() {
 | 
						|
            value = joint.angle/(joint.limits.max - joint.limits.min)*2;
 | 
						|
            value = invertValue ? -value : value;
 | 
						|
            if (Mathf.Abs(value) < playRange)
 | 
						|
                value = 0;
 | 
						|
            return Mathf.Clamp(value, -1, 1);
 | 
						|
        }
 | 
						|
 | 
						|
        public HingeJoint GetJoint() => joint;
 | 
						|
    }
 | 
						|
}
 |