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			31 lines
		
	
	
		
			881 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			31 lines
		
	
	
		
			881 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>For the special use case of attaching something under the hand component and 
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/// wanting to ignore the hand layer override operation</summary>
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[DefaultExecutionOrder(-100000)]
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public class IgnoreHandLayer : MonoBehaviour
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{
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    public bool includeChildren = true;
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    int startLayer;
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    void Awake(){
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        startLayer = gameObject.layer;
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        Invoke("LateStart", 0.1f);
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    }
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    void LateStart(){
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        if(includeChildren)
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            SetLayerRecursive(transform, startLayer);
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        else
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            transform.gameObject.layer = startLayer;
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    }
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    internal void SetLayerRecursive(Transform obj, int newLayer) {
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        obj.gameObject.layer = newLayer;
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        for (int i = 0; i < obj.childCount; i++)
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            SetLayerRecursive(obj.GetChild(i), newLayer);
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    }
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}
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