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			36 lines
		
	
	
		
			924 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			36 lines
		
	
	
		
			924 B
		
	
	
	
		
			C#
		
	
using UnityEditor;
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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	/*
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	 * Custom inspector for FABRIKRoot.
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	 * */
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	[CustomEditor(typeof(FABRIKRoot))]
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	public class FABRIKRootInspector : IKInspector {
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		private FABRIKRoot script { get { return target as FABRIKRoot; }}
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		private FABRIKChain selectedChain;
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		protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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			executionOrder = 9997;
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			return script;
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		}
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		protected override void AddInspector() {
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			// Draw the inspector for IKSolverFABRIKRoot
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			IKSolverFABRIKRootInspector.AddInspector(solver, !Application.isPlaying);
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			// Warning box
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			string message = string.Empty;
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			if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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		}
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		void OnSceneGUI() {
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			// Draw the scene veiw helpers
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			IKSolverFABRIKRootInspector.AddScene(script.solver, Color.cyan, true, ref selectedChain);
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		}
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	}
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}
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