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			30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			718 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Collections;
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namespace RootMotion {
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	/// <summary>
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	/// Manages warning messages.
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	/// </summary>
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	public static class Warning {
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		public static bool logged;
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		public delegate void Logger(string message);
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		public static void Log(string message, Logger logger, bool logInEditMode = false) {
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			if (!logInEditMode && !Application.isPlaying) return;
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			if (logged) return;
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			if (logger != null) logger(message);
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			logged = true;
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		}
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		public static void Log(string message, Transform context, bool logInEditMode = false) {
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			if (!logInEditMode && !Application.isPlaying) return;
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			if (logged) return;
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			Debug.LogWarning(message, context);
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			logged = true;
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		}
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	}
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}
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