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			53 lines
		
	
	
		
			846 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			53 lines
		
	
	
		
			846 B
		
	
	
	
		
			Plaintext
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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// UNITY_SHADER_NO_UPGRADE
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Shader "Custom/SteamVR_ClearAll" {
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	Properties
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	{
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		_Color ("Color", Color) = (0, 0, 0, 0)
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		_MainTex ("Base (RGB)", 2D) = "white" {}
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	}
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	CGINCLUDE
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	#include "UnityCG.cginc"
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	float4 _Color;
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	sampler2D _MainTex;
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	struct v2f {
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		float4 pos : SV_POSITION;
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		float2 tex : TEXCOORD0;
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	};
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	v2f vert(appdata_base v) {
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		v2f o;
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#if UNITY_VERSION >= 540
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		o.pos = UnityObjectToClipPos(v.vertex);
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#else
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		o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
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#endif
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		o.tex = v.texcoord;
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		return o;
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	}
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	float4 frag(v2f i) : COLOR {
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		return _Color;
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	}
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	ENDCG
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	SubShader {
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		Tags{ "Queue" = "Background" }
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		Pass {
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			ZTest Always Cull Off ZWrite On
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			Fog { Mode Off }
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			CGPROGRAM
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			#pragma vertex vert
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			#pragma fragment frag
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			ENDCG
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		}
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	}
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}
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