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			29 lines
		
	
	
		
			715 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			29 lines
		
	
	
		
			715 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand {
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    [RequireComponent(typeof(Grabbable))]
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    public class AutoAmmo : MonoBehaviour {
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        public int currentAmmo = 16;
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        public TMPro.TextMeshPro ammoText;
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        private void Start() {
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            SetAmmo(currentAmmo);
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        }
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        public bool RemoveAmmo() {
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            if(currentAmmo > 0) {
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                SetAmmo(--currentAmmo);
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                return true;
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            }
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            return false;
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        }
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        public void SetAmmo(int amount) {
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            currentAmmo = amount;
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            if(ammoText != null)
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                ammoText.text = currentAmmo.ToString();
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        }
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    }
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} |