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			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR
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{
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    /// <summary>
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    /// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
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    /// </summary>
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    public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
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    {
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        public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
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        public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
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        public bool disableAllOtherActionSets = false;
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        public bool activateOnStart = true;
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        public bool deactivateOnDestroy = true;
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        public int initialPriority = 0;
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        private void Start()
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        {
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            if (actionSet != null && activateOnStart)
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            {
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                //Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
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                actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
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            }
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        }
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        private void OnDestroy()
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        {
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            if (actionSet != null && deactivateOnDestroy)
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            {
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                //Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
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                actionSet.Deactivate(forSources);
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            }
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        }
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    }
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} |