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			41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TextInformation : MonoBehaviour{
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    public GameObject activateImage;
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    public GameObject deactivateImage;
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    public GameObject[] texts;
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    bool active;
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    public void ActivateText() {
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        active = true;
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        foreach(var text in texts) {
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            text.SetActive(active);
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        }
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        activateImage.SetActive(true);
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        deactivateImage.SetActive(false);
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    }
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    public void DeactivateText() {
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        active = false;
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        foreach(var text in texts) {
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            text.SetActive(active);
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        }
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        activateImage.SetActive(false);
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        deactivateImage.SetActive(true);
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    }
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    public void ToggleText() {
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        if(active)
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            DeactivateText();
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        else
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            ActivateText();
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    }
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}
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