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			14 lines
		
	
	
		
			369 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			14 lines
		
	
	
		
			369 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion.FinalIK {
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	public class GroundingInspector : Editor {
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		public static void Visualize(Grounding grounding, Transform root, Transform foot) {
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			Inspector.SphereCap (0, foot.position + root.forward * grounding.footCenterOffset, root.rotation, grounding.footRadius * 2f);
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		}
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	}
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}
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