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			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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#if UNITY_UGUI_UI || !UNITY_2019_2_OR_NEWER
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Valve.VR.InteractionSystem.Sample
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{
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    public class TargetMeasurement : MonoBehaviour
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    {
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        public GameObject visualWrapper;
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        public Transform measurementTape;
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        public Transform endPoint;
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        public Text measurementTextM;
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        public Text measurementTextFT;
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        public float maxDistanceToDraw = 6f;
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        public bool drawTape = false;
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        private float lastDistance;
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        private void Update()
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        {
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            if (Camera.main != null)
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            {
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                Vector3 fromPoint = Camera.main.transform.position;
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                fromPoint.y = endPoint.position.y;
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                float distance = Vector3.Distance(fromPoint, endPoint.position);
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                Vector3 center = Vector3.Lerp(fromPoint, endPoint.position, 0.5f);
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                this.transform.position = center;
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                this.transform.forward = endPoint.position - fromPoint;
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                measurementTape.localScale = new Vector3(0.05f, distance, 0.05f);
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                if (Mathf.Abs(distance - lastDistance) > 0.01f)
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                {
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                    measurementTextM.text = distance.ToString("00.0m");
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                    measurementTextFT.text = (distance * 3.28084).ToString("00.0ft");
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                    lastDistance = distance;
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                }
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                if (drawTape)
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                    visualWrapper.SetActive(distance < maxDistanceToDraw);
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                else
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                    visualWrapper.SetActive(false);
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            }
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        }
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    }
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}
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#else
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using UnityEngine;
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namespace Valve.VR.InteractionSystem.Sample { public class TargetMeasurement : MonoBehaviour { } }
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#endif |