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			C#
		
	
			
		
		
	
	
			19 lines
		
	
	
		
			597 B
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Adding this component to an object will allow the player to
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//			initiate teleporting while that object is attached to their hand
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//
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//=============================================================================
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using UnityEngine;
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namespace Valve.VR.InteractionSystem
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{
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	//-------------------------------------------------------------------------
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	public class AllowTeleportWhileAttachedToHand : MonoBehaviour
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	{
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		public bool teleportAllowed = true;
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		public bool overrideHoverLock = true;
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	}
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}
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