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			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR
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using Valve.VR;
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namespace Autohand.Demo{
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    public class SteamVRAutoHandAxisFingerBender : MonoBehaviour{
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        public SteamVRHandControllerLink controller;
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        public SteamVR_Action_Single axis;
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        [HideInInspector]
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        public float[] bendOffsets;
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        float lastAxis;
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        void LateUpdate(){
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            var currAxis = controller.GetAxis(axis);
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            for(int i = 0; i < controller.hand.fingers.Length; i++) {
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                controller.hand.fingers[i].bendOffset += (currAxis-lastAxis)*bendOffsets[i];
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            }
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            lastAxis = currAxis;
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        }
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        private void OnDrawGizmosSelected() {
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            if(controller == null && GetComponent<SteamVRHandControllerLink>()){
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                controller = GetComponent<SteamVRHandControllerLink>();
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                bendOffsets = new float[controller.hand.fingers.Length];
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            }
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        }
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    }
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}
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#endif
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