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			17 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			17 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DemoExitCondition : MonoBehaviour
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{
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    void Update(){
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        if (Input.GetKeyDown(KeyCode.Space)){
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            SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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        }
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        if (Input.GetKeyDown(KeyCode.Escape)){
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            Application.Quit();
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        }
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    }
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}
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