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			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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    public class DialHandScaler : PhysicsGadgetHingeAngleReader{
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        public Hand hand;
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        public Vector3 minScale;
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        public Vector3 maxScale;
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        float startReach;
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        Vector3 startScale;
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        float[] fingersStartScale;
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        Vector3 lastHandScale;
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        new protected void Start() {
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            base.Start();
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            startScale = hand.transform.localScale;
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            startReach = hand.reachDistance;
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            fingersStartScale = new float[hand.fingers.Length];
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            for(int i = 0; i < hand.fingers.Length; i++) {
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                fingersStartScale[i] = hand.fingers[i].tipRadius;
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            }
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            lastHandScale = hand.transform.localScale;
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        }
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        void Update(){ 
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            var value = GetValue();
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            var scaleDiff = hand.transform.localScale.magnitude/startScale.magnitude;
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            if(value >= 0)
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                hand.transform.localScale = Vector3.Lerp(startScale, maxScale, value);
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            else if(value < 0)
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                hand.transform.localScale = Vector3.Lerp(startScale, minScale, -value);
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            //The hands reach distance, and the fingers tip radius all need to be set based on the scale
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            hand.reachDistance = startReach*scaleDiff;
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            for(int i = 0; i < hand.fingers.Length; i++)
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                hand.fingers[i].tipRadius = fingersStartScale[i]*scaleDiff;
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            if(hand.transform.localScale != lastHandScale)
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                hand.ForceReleaseGrab();
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            lastHandScale = hand.transform.localScale;
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        }
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    }
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}
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