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			21 lines
		
	
	
		
			549 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			21 lines
		
	
	
		
			549 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Autohand;
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namespace Autohand.Demo{
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    public class WheelRotator : PhysicsGadgetHingeAngleReader{
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        public Transform move;
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        public Vector3 angle;
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        public bool useLocal = false;
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        void Update(){
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            if(useLocal)
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                move.localRotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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            else
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                move.rotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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        }
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    }
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}
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