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			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace RootMotion
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{
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    [CustomEditor(typeof(HumanoidBaker))]
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    public class HumanoidBakerInspector : BakerInspector
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    {
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        private HumanoidBaker script { get { return target as HumanoidBaker; } }
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        private MonoScript monoScript;
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        void OnEnable()
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        {
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            // Changing the script execution order
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            if (!Application.isPlaying)
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            {
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                monoScript = MonoScript.FromMonoBehaviour(script);
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                int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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                if (currentExecutionOrder != 15000) MonoImporter.SetExecutionOrder(monoScript, 15000);
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            }
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        }
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        // TODO Move this to BakerInspector.cs
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        public override void OnInspectorGUI()
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        {
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            serializedObject.Update();
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            DrawKeyframeSettings(script as Baker);
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            DrawHumanoidKeyframeSettings(script);
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            DrawModeSettings(script as Baker);
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            DrawButtons(script as Baker);
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            if (serializedObject.ApplyModifiedProperties())
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            {
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                EditorUtility.SetDirty(script);
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            }
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        }
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        protected void DrawHumanoidKeyframeSettings(HumanoidBaker script)
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        {
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            if (script.isBaking) return;
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            EditorGUILayout.PropertyField(serializedObject.FindProperty("IKKeyReductionError"));
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            EditorGUILayout.PropertyField(serializedObject.FindProperty("muscleFrameRateDiv"));
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            EditorGUILayout.PropertyField(serializedObject.FindProperty("bakeHandIK"));
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        }
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    }
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}
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