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			80 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Collections;
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namespace TMPro.Examples
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{
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    public class TextMeshSpawner : MonoBehaviour
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    {
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        public int SpawnType = 0;
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        public int NumberOfNPC = 12;
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        public Font TheFont;
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        private TextMeshProFloatingText floatingText_Script;
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        void Awake()
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        {
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        }
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        void Start()
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        {
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            for (int i = 0; i < NumberOfNPC; i++)
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            {
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                if (SpawnType == 0)
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                {
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                    // TextMesh Pro Implementation     
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                    //go.transform.localScale = new Vector3(2, 2, 2);
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                    GameObject go = new GameObject(); //"NPC " + i);
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                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
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                    //go.transform.position = new Vector3(0, 1.01f, 0);
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                    //go.renderer.castShadows = false;
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                    //go.renderer.receiveShadows = false;
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                    //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
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                    TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
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                    //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
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                    //textMeshPro.anchor = AnchorPositions.Bottom;
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                    textMeshPro.fontSize = 96;
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                    textMeshPro.text = "!";
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                    textMeshPro.color = new Color32(255, 255, 0, 255);
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                    //textMeshPro.Text = "!";
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                    // Spawn Floating Text
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                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
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                    floatingText_Script.SpawnType = 0;
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                }
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                else
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                {
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                    // TextMesh Implementation
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                    GameObject go = new GameObject(); //"NPC " + i);
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                    go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
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                    //go.transform.position = new Vector3(0, 1.01f, 0);
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                    TextMesh textMesh = go.AddComponent<TextMesh>();
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                    textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
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                    textMesh.font = TheFont;
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                    textMesh.anchor = TextAnchor.LowerCenter;
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                    textMesh.fontSize = 96;
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                    textMesh.color = new Color32(255, 255, 0, 255);
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                    textMesh.text = "!";
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                    // Spawn Floating Text
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                    floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
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                    floatingText_Script.SpawnType = 1;
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                }
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            }
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        }
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    }
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}
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