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			29 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			29 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
using Autohand;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class OpenXRAutoHandAxisFingerBender : MonoBehaviour{
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    public Hand hand;
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    public InputActionProperty bendAction;
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    [HideInInspector]
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    public float[] bendOffsets;
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    float lastAxis;
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    public void OnEnable() {
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        if(bendAction.action != null) bendAction.action.Enable();
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    }
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    void LateUpdate()
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    {
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        var currAxis = bendAction.action.ReadValue<float>();
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        for (int i = 0; i < bendOffsets.Length; i++)
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        {
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            hand.fingers[i].bendOffset += (currAxis - lastAxis) * bendOffsets[i];
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        }
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        lastAxis = currAxis;
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    }
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}
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