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			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Management;
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[DefaultExecutionOrder(-10000)]
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public class XRProviderPicker : MonoBehaviour
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{
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    //This will disable this script unless the given loader name matches the loader
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    //(XRGeneralSettings.Instance.Manager.activeLoaders) in the XR Plugin Management window.
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    //This is because different providers give different tracked positions.
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    //Shouldn't matter for distribution of build, but does matter for distribution of this asset
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    public string providerName = "";
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    public XRHandOffset enableMe;
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    public XRHandOffset disableMe;
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    bool hasProvider = false;
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    // Start is called before the first frame update
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    void OnEnable() {
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        var loaders = XRGeneralSettings.Instance.Manager.activeLoaders;
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        foreach(var loader in loaders) {
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            Debug.Log(loader.name);
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            if(providerName == "" || providerName == loader.name)
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                hasProvider = true;
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        }
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        if (hasProvider)
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        {
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           // enableMe.AdjustPositions(disableMe);
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            enableMe.enabled = true;
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            disableMe.enabled = false;
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        }
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        else
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        {
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            disableMe.AdjustPositions(enableMe);
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            enableMe.enabled = false;
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            disableMe.enabled = true;
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        }
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    }
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}
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