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			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Valve.VR;
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namespace Autohand.Demo{
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    public class SteamVRAutoHandFingerBender : MonoBehaviour{
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        public SteamVRHandControllerLink controller;
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        public SteamVR_Action_Boolean button;
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        [HideInInspector]
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        public float[] bendOffsets;
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        bool pressed;
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        void Update(){
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            if(!pressed && controller.ButtonPressed(button)) {
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                pressed = true;
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                for(int i = 0; i < controller.hand.fingers.Length; i++) {
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                    controller.hand.fingers[i].bendOffset += bendOffsets[i];
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                }
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            }
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            else if(pressed && !controller.ButtonPressed(button)) {
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                pressed = false;
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                for(int i = 0; i < controller.hand.fingers.Length; i++) {
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                    controller.hand.fingers[i].bendOffset -= bendOffsets[i];
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                }
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            }
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        }
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        private void OnDrawGizmosSelected() {
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            if(controller == null && GetComponent<SteamVRHandControllerLink>()){
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                controller = GetComponent<SteamVRHandControllerLink>();
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                bendOffsets = new float[controller.hand.fingers.Length];
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            }
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        }
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    }
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}
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#endif
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