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			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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	/// <summary>
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	/// Base abstract class for %IK solver components.
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	/// </summary>
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	public abstract class IK: SolverManager {
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		#region Main Interface
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		/// <summary>
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		/// Gets the %IK component's solver as IKSolver.
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		/// </summary>
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		public abstract IKSolver GetIKSolver();
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		#endregion Main Interface
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		/*
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		 * Updates the solver. If you need full control of the execution order of your IK solvers, disable this script and call UpdateSolver() instead.
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		 * */
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		protected override void UpdateSolver() {
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			if (!GetIKSolver().initiated) InitiateSolver();
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			if (!GetIKSolver().initiated) return;
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			GetIKSolver().Update();
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		}
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		/*
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		 * Initiates the %IK solver
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		 * */
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		protected override void InitiateSolver() {
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			if (GetIKSolver().initiated) return;
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			GetIKSolver().Initiate(transform);
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		}
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		protected override void FixTransforms() {
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			if (!GetIKSolver().initiated) return;
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			GetIKSolver().FixTransforms();
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		}
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		// Open the User Manual url
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		protected abstract void OpenUserManual();
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		// Open the Script Reference url
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		protected abstract void OpenScriptReference();
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	}
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}
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