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			406 lines
		
	
	
		
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			C#
		
	
			
		
		
	
	
			406 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace Valve.VR
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{
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    [Serializable]
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    /// <summary>
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    /// An analog action with a value generally from 0 to 1. Also provides a delta since the last update.
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    /// </summary>
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    public class SteamVR_Action_Single : SteamVR_Action_In<SteamVR_Action_Single_Source_Map, SteamVR_Action_Single_Source>, ISteamVR_Action_Single, ISerializationCallbackReceiver
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    {
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        public delegate void AxisHandler(SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta);
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        public delegate void ActiveChangeHandler(SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, bool active);
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        public delegate void ChangeHandler(SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta);
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        public delegate void UpdateHandler(SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta);
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> This event fires whenever the axis changes by more than the specified changeTolerance</summary>
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        public event ChangeHandler onChange
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        { add { sourceMap[SteamVR_Input_Sources.Any].onChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onChange -= value; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> This event fires whenever the action is updated</summary>
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        public event UpdateHandler onUpdate
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        { add { sourceMap[SteamVR_Input_Sources.Any].onUpdate += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onUpdate -= value; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> This event will fire whenever the float value of the action is non-zero</summary>
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        public event AxisHandler onAxis
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        { add { sourceMap[SteamVR_Input_Sources.Any].onAxis += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onAxis -= value; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> This event fires when the active state (ActionSet active and binding active) changes</summary>
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        public event ActiveChangeHandler onActiveChange
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        { add { sourceMap[SteamVR_Input_Sources.Any].onActiveChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveChange -= value; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> This event fires when the active state of the binding changes</summary>
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        public event ActiveChangeHandler onActiveBindingChange
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        { add { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange += value; } remove { sourceMap[SteamVR_Input_Sources.Any].onActiveBindingChange -= value; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The current float value of the action.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float axis { get { return sourceMap[SteamVR_Input_Sources.Any].axis; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The float value of the action from the previous update.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float lastAxis { get { return sourceMap[SteamVR_Input_Sources.Any].lastAxis; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The float value difference between this update and the previous update.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float delta { get { return sourceMap[SteamVR_Input_Sources.Any].delta; } }
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        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The float value difference between the previous update and update before that.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float lastDelta { get { return sourceMap[SteamVR_Input_Sources.Any].lastDelta; } }
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        public SteamVR_Action_Single() { }
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        /// <summary>The current float value of the action</summary>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public float GetAxis(SteamVR_Input_Sources inputSource)
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        {
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            return sourceMap[inputSource].axis;
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        }
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        /// <summary>The float value difference between this update and the previous update.</summary>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public float GetAxisDelta(SteamVR_Input_Sources inputSource)
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        {
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            return sourceMap[inputSource].delta;
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        }
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        /// <summary>The float value of the action from the previous update.</summary>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public float GetLastAxis(SteamVR_Input_Sources inputSource)
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        {
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            return sourceMap[inputSource].lastAxis;
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        }
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        /// <summary>The float value difference between the previous update and update before that. </summary>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public float GetLastAxisDelta(SteamVR_Input_Sources inputSource)
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        {
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            return sourceMap[inputSource].lastDelta;
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        }
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        /// <summary>Executes a function when the *functional* active state of this action (with the specified inputSource) changes.
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        /// This happens when the action is bound or unbound, or when the ActionSet changes state.</summary>
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        /// <param name="functionToCall">A local function that receives the boolean action who's active state changes and the corresponding input source</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void AddOnActiveChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onActiveChange += functionToCall;
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        }
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        /// <summary>Stops executing a function when the *functional* active state of this action (with the specified inputSource) changes.
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        /// This happens when the action is bound or unbound, or when the ActionSet changes state.</summary>
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        /// <param name="functionToStopCalling">The local function that you've setup to receive update events</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void RemoveOnActiveChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onActiveChange -= functionToStopCalling;
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        }
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        /// <summary>Executes a function when the active state of this action (with the specified inputSource) changes. This happens when the action is bound or unbound</summary>
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        /// <param name="functionToCall">A local function that receives the boolean action who's active state changes and the corresponding input source</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void AddOnActiveBindingChangeListener(ActiveChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onActiveBindingChange += functionToCall;
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        }
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        /// <summary>Stops executing the function setup by the corresponding AddListener</summary>
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        /// <param name="functionToStopCalling">The local function that you've setup to receive update events</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void RemoveOnActiveBindingChangeListener(ActiveChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onActiveBindingChange -= functionToStopCalling;
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        }
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        /// <summary>Executes a function when the axis changes by more than the specified changeTolerance</summary>
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        /// <param name="functionToCall">A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void AddOnChangeListener(ChangeHandler functionToCall, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onChange += functionToCall;
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        }
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        /// <summary>Stops executing the function setup by the corresponding AddListener</summary>
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        /// <param name="functionToStopCalling">The local function that you've setup to receive on change events</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void RemoveOnChangeListener(ChangeHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onChange -= functionToStopCalling;
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        }
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        /// <summary>Executes a function when the state of this action (with the specified inputSource) is updated.</summary>
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        /// <param name="functionToCall">A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void AddOnUpdateListener(UpdateHandler functionToCall, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onUpdate += functionToCall;
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        }
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        /// <summary>Stops executing the function setup by the corresponding AddListener</summary>
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        /// <param name="functionToStopCalling">The local function that you've setup to receive update events</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void RemoveOnUpdateListener(UpdateHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onUpdate -= functionToStopCalling;
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        }
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        /// <summary>Executes a function when the float value of the action is non-zero.</summary>
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        /// <param name="functionToCall">A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void AddOnAxisListener(AxisHandler functionToCall, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onAxis += functionToCall;
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        }
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        /// <summary>Stops executing the function setup by the corresponding AddListener</summary>
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        /// <param name="functionToStopCalling">The local function that you've setup to receive update events</param>
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        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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        public void RemoveOnAxisListener(AxisHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].onAxis -= functionToStopCalling;
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        }
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        public void RemoveAllListeners(SteamVR_Input_Sources inputSource)
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        {
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            sourceMap[inputSource].RemoveAllListeners();
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        }
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        void ISerializationCallbackReceiver.OnBeforeSerialize()
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        {
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        }
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        void ISerializationCallbackReceiver.OnAfterDeserialize()
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        {
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            InitAfterDeserialize();
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        }
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    }
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    public class SteamVR_Action_Single_Source_Map : SteamVR_Action_In_Source_Map<SteamVR_Action_Single_Source>
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    {
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    }
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    public class SteamVR_Action_Single_Source : SteamVR_Action_In_Source, ISteamVR_Action_Single
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    {
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        protected static uint actionData_size = 0;
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        /// <summary>The amount the axis needs to change before a change is detected</summary>
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        public float changeTolerance = Mathf.Epsilon;
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        /// <summary>Event fires when the value of the action is non-zero</summary>
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        public event SteamVR_Action_Single.AxisHandler onAxis;
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        /// <summary>Event fires when the active state (ActionSet active and binding active) changes</summary>
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        public event SteamVR_Action_Single.ActiveChangeHandler onActiveChange;
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        /// <summary>Event fires when the active state of the binding changes</summary>
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        public event SteamVR_Action_Single.ActiveChangeHandler onActiveBindingChange;
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        /// <summary>This event fires whenever the axis changes by more than the specified changeTolerance</summary>
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        public event SteamVR_Action_Single.ChangeHandler onChange;
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        /// <summary>Event fires when the action is updated</summary>
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        public event SteamVR_Action_Single.UpdateHandler onUpdate;
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        /// <summary>The current float value of the action.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float axis { get { if (active) return actionData.x; else return 0; } }
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        /// <summary>The float value of the action from the previous update.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float lastAxis { get { if (active) return lastActionData.x; else return 0; } }
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        /// <summary>The float value difference between this update and the previous update.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float delta { get { if (active) return actionData.deltaX; else return 0; } }
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        /// <summary>The float value difference between the previous update and update before that.
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        /// Note: Will only return non-zero if the action is also active.</summary>
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        public float lastDelta { get { if (active) return lastActionData.deltaX; else return 0; } }
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        /// <summary>If the float value of this action has changed more than the changeTolerance since the last update</summary>
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        public override bool changed { get; protected set; }
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        /// <summary>If the float value of this action has changed more than the changeTolerance between the previous update and the update before that</summary>
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        public override bool lastChanged { get; protected set; }
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        /// <summary>The handle to the origin of the component that was used to update the value for this action</summary>
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        public override ulong activeOrigin
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        {
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            get
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            {
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                if (active)
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                    return actionData.activeOrigin;
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                return 0;
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            }
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        }
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        /// <summary>The handle to the origin of the component that was used to update the value for this action (for the previous update)</summary>
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        public override ulong lastActiveOrigin { get { return lastActionData.activeOrigin; } }
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        /// <summary>Returns true if this action is bound and the ActionSet is active</summary>
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        public override bool active { get { return activeBinding && action.actionSet.IsActive(inputSource); } }
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        /// <summary>Returns true if the action is bound</summary>
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        public override bool activeBinding { get { return actionData.bActive; } }
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        /// <summary>Returns true if the action was bound and the ActionSet was active during the previous update</summary>
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        public override bool lastActive { get; protected set; }
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        /// <summary>Returns true if the action was bound during the previous update</summary>
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        public override bool lastActiveBinding { get { return lastActionData.bActive; } }
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        protected InputAnalogActionData_t actionData = new InputAnalogActionData_t();
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        protected InputAnalogActionData_t lastActionData = new InputAnalogActionData_t();
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        protected SteamVR_Action_Single singleAction;
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        /// <summary>
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        /// <strong>[Should not be called by user code]</strong> Sets up the internals of the action source before SteamVR has been initialized.
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        /// </summary>
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        public override void Preinitialize(SteamVR_Action wrappingAction, SteamVR_Input_Sources forInputSource)
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        {
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            base.Preinitialize(wrappingAction, forInputSource);
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            singleAction = (SteamVR_Action_Single)wrappingAction;
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        }
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        /// <summary>
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        /// <strong>[Should not be called by user code]</strong>
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        /// Initializes the handle for the inputSource, the action data size, and any other related SteamVR data.
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        /// </summary>
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        public override void Initialize()
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        {
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            base.Initialize();
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            if (actionData_size == 0)
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                actionData_size = (uint)Marshal.SizeOf(typeof(InputAnalogActionData_t));
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        }
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        /// <summary>
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        /// Removes all listeners, useful for dispose pattern
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        /// </summary>
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        public void RemoveAllListeners()
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        {
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            Delegate[] delegates;
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            if (onAxis != null)
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            {
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                delegates = onAxis.GetInvocationList();
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                if (delegates != null)
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                    foreach (Delegate existingDelegate in delegates)
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                        onAxis -= (SteamVR_Action_Single.AxisHandler)existingDelegate;
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            }
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            if (onUpdate != null)
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            {
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                delegates = onUpdate.GetInvocationList();
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                if (delegates != null)
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                    foreach (Delegate existingDelegate in delegates)
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                        onUpdate -= (SteamVR_Action_Single.UpdateHandler)existingDelegate;
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            }
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            if (onChange != null)
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            {
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                delegates = onChange.GetInvocationList();
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                if (delegates != null)
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                    foreach (Delegate existingDelegate in delegates)
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                        onChange -= (SteamVR_Action_Single.ChangeHandler)existingDelegate;
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            }
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            if (onActiveChange != null)
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            {
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                delegates = onActiveChange.GetInvocationList();
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                if (delegates != null)
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                    foreach (Delegate existingDelegate in delegates)
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                        onActiveChange -= (SteamVR_Action_Single.ActiveChangeHandler)existingDelegate;
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            }
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            if (onActiveBindingChange != null)
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            {
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                delegates = onActiveBindingChange.GetInvocationList();
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                if (delegates != null)
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                    foreach (Delegate existingDelegate in delegates)
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                        onActiveBindingChange -= (SteamVR_Action_Single.ActiveChangeHandler)existingDelegate;
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            }
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        }
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        /// <summary><strong>[Should not be called by user code]</strong>
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        /// Updates the data for this action and this input source. Sends related events.
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        /// </summary>
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        public override void UpdateValue()
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        {
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            lastActionData = actionData;
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            lastActive = active;
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            EVRInputError err = OpenVR.Input.GetAnalogActionData(handle, ref actionData, actionData_size, SteamVR_Input_Source.GetHandle(inputSource));
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            if (err != EVRInputError.None)
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                Debug.LogError("<b>[SteamVR]</b> GetAnalogActionData error (" + fullPath + "): " + err.ToString() + " handle: " + handle.ToString());
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            updateTime = Time.realtimeSinceStartup;
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            changed = false;
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            if (active)
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            {
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                if (delta > changeTolerance || delta < -changeTolerance)
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                {
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                    changed = true;
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                    changedTime = Time.realtimeSinceStartup + actionData.fUpdateTime; //fUpdateTime is the time from the time the action was called that the action changed
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                    if (onChange != null)
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                        onChange.Invoke(singleAction, inputSource, axis, delta);
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                }
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                if (axis != 0)
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                {
 | 
						|
                    if (onAxis != null)
 | 
						|
                        onAxis.Invoke(singleAction, inputSource, axis, delta);
 | 
						|
                }
 | 
						|
 | 
						|
                if (onUpdate != null)
 | 
						|
                {
 | 
						|
                    onUpdate.Invoke(singleAction, inputSource, axis, delta);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
 | 
						|
            if (onActiveBindingChange != null && lastActiveBinding != activeBinding)
 | 
						|
                onActiveBindingChange.Invoke(singleAction, inputSource, activeBinding);
 | 
						|
 | 
						|
            if (onActiveChange != null && lastActive != active)
 | 
						|
                onActiveChange.Invoke(singleAction, inputSource, activeBinding);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    public interface ISteamVR_Action_Single : ISteamVR_Action_In_Source
 | 
						|
    {
 | 
						|
        /// <summary>The current float value of the action.
 | 
						|
        /// Note: Will only return non-zero if the action is also active.</summary>
 | 
						|
        float axis { get; }
 | 
						|
 | 
						|
        /// <summary>The float value of the action from the previous update.
 | 
						|
        /// Note: Will only return non-zero if the action is also active.</summary>
 | 
						|
        float lastAxis { get; }
 | 
						|
 | 
						|
 | 
						|
        /// <summary>The float value difference between this update and the previous update.
 | 
						|
        /// Note: Will only return non-zero if the action is also active.</summary>
 | 
						|
        float delta { get; }
 | 
						|
 | 
						|
        /// <summary>The float value difference between the previous update and update before that.
 | 
						|
        /// Note: Will only return non-zero if the action is also active.</summary>
 | 
						|
        float lastDelta { get; }
 | 
						|
    }
 | 
						|
} |