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			30 lines
		
	
	
		
			749 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			749 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem.Sample
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{
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    public class trackObj : MonoBehaviour
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    {
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        public Transform target;
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        public float speed;
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        public bool negative;
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        private void Update()
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        {
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            Vector3 look = target.position - transform.position;
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            if (negative)
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            {
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                look = -look;
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            }
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            if (speed == 0)
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            {
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                transform.rotation = Quaternion.LookRotation(look);
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            }
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            else
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            {
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                transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(look), speed * Time.deltaTime);
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            }
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        }
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    }
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} |