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			27 lines
		
	
	
		
			596 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			27 lines
		
	
	
		
			596 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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	/*
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	 * Custom inspector for BipedReferences
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	 * */
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	public class BipedReferencesInspector: Inspector {
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		/*
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		 * Draws the default property, returns true if modified
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		 * */
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		public static bool AddModifiedInspector(SerializedProperty prop) {
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			EditorGUILayout.PropertyField(prop, true);
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			if (prop.isExpanded) EditorGUILayout.Space();
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			// If references have changed reinitiate the bipedIK.
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			if (prop.serializedObject.ApplyModifiedProperties()) return true;
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			return false;
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		}
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	}
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}
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