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			20 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			20 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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	/*
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	 * Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
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	 * */
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	public struct SerializedContent {
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		public SerializedProperty prop;
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		public GUIContent guiContent;
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		public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
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			this.prop = prop;
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			this.guiContent = guiContent;
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		}
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	}
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}
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