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			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using System.Collections;
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using Valve.VR.InteractionSystem;
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namespace Valve.VR.InteractionSystem.Sample
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{
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    public class SkeletonUIOptions : MonoBehaviour
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    {
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        public void AnimateHandWithController()
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        {
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            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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            {
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                Hand hand = Player.instance.hands[handIndex];
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                if (hand != null)
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                {
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                    hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithController);
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                }
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            }
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        }
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        public void AnimateHandWithoutController()
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        {
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            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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            {
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                Hand hand = Player.instance.hands[handIndex];
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                if (hand != null)
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                {
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                    hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithoutController);
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                }
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            }
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        }
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        public void ShowController()
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        {
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            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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            {
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                Hand hand = Player.instance.hands[handIndex];
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                if (hand != null)
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                {
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                    hand.ShowController(true);
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                }
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            }
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        }
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        public void SetRenderModel(RenderModelChangerUI prefabs)
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        {
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            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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            {
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                Hand hand = Player.instance.hands[handIndex];
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                if (hand != null)
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                {
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                    if (hand.handType == SteamVR_Input_Sources.RightHand)
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                        hand.SetRenderModel(prefabs.rightPrefab);
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                    if (hand.handType == SteamVR_Input_Sources.LeftHand)
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                        hand.SetRenderModel(prefabs.leftPrefab);
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                }
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            }
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        }
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        public void HideController()
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        {
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            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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            {
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                Hand hand = Player.instance.hands[handIndex];
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                if (hand != null)
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                {
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                    hand.HideController(true);
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                }
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            }
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        }
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    }
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} |