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			C#
		
	
			
		
		
	
	
			20 lines
		
	
	
		
			537 B
		
	
	
	
		
			C#
		
	
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Flips the camera output back to normal for D3D.
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//
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//=============================================================================
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using UnityEngine;
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namespace Valve.VR
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{
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    [ExecuteInEditMode]
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    public class SteamVR_CameraFlip : MonoBehaviour
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    {
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        void Awake()
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        {
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            Debug.Log("<b>[SteamVR]</b> SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
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            DestroyImmediate(this);
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        }
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    }
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} |