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			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo
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{
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    public class ToggleHandProjection : MonoBehaviour
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    {
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        public void DisableGripProjection()
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        {
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            var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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            foreach (var projection in projections)
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            {
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                projection.gameObject.SetActive(false);
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                if (projection.useGrabTransition)
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                    projection.enabled = false;
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            }
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        }
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        public void EnableGripProjection()
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        {
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            var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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            foreach (var projection in projections)
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            {
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                projection.gameObject.SetActive(true);
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                if (projection.useGrabTransition)
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                    projection.enabled = true;
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            }
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        }
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        public void DisableHighlightProjection()
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        {
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            var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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            foreach (var projection in projections)
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            {
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                projection.gameObject.SetActive(false);
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                if (!projection.useGrabTransition)
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                    projection.enabled = false;
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            }
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        }
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        public void EnableHighlightProjection()
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        {
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            var projections = AutoHandExtensions.CanFindObjectsOfType<HandProjector>(true);
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            foreach (var projection in projections)
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            {
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                projection.gameObject.SetActive(true);
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                if (!projection.useGrabTransition)
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                    projection.enabled = true;
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            }
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        }
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    }
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} |